The development team at The Creative Assembly and publisher SEGA are announcing that they are working on a major new expansion for Total War: Attila called Age of Charlemagne, which is set to be launched for all interested fans on December 10 with a wealth of new content.
Gamers will be able to get access to eight factions to play as, each of them with its set of unique mechanics.
The official announcement for the Age of Charlemagne expansion states, 'The world lays in tatters, exhausted, bleeding, scarred and burnt, the people desperate. But even after the apocalypse there are men willing to give everything to return to light, to knowledge, to civilisation. Whatever the cost, and whatever the means..'
Gamers will start a new campaign in 768 AD as the king takes over from his dead father and starts a long process that will see him dominate most of Europe, managing to bring new lands under his rule using either diplomacy or warfare.
The map of the continent boasts a new layout, featuring 52 provinces, and The Creative Assembly is using an entirely new art style that's fit for the Middle Ages.
Age of Charlemagne for Total War: Attila will allow gamers to play as the Franks, the Vikings, the Saxons, and the Saracens, and more factions will be revealed before the official launch date.
For each of them, the studio is creating a unique set of units and clear win conditions linked to their ability to form a kingdom and dominate their surroundings.
Age of Charlemagne is the biggest expansion in the strategy series
The combat in the new content is designed to reflect the way technology is advancing and influencing both individual warrior equipment and tactics.
Infantry is better armored than ever before, deployed in stricter battle lines and able to hold more ground, and there's more cavalry, used in a shock role, present on the battlefields, including the fearsome Norman knights.
The Creative Assembly says that more than 300 units will be featured in Age of Charlemagne, including Thegns, Fyrd Axemen, Scola Knights, Berber Jinetes, Gazehounds and the Seax-armed Saxons.
A new war weariness mechanic is being added to Total War: Attila, asking players to consider carefully each conflict that they start or face the possibility that their population will refuse to support their ruler.
Each faction will have unique events that will offer a clear narrative thread for the player to follow as they seek to create their Kingdom and dominate neighbors.
The studio is also promising a range of new buildings and development options for towns, with a focus on the rebuilding efforts that Europeans undertook as they emerged from the chaos of the Dark Ages.
Age of Charlemagne will also introduce tweaks to the agents, with each of the included categories gaining a unique set of skills that will make them very useful in limited situations as long as the player chooses the right upgrades.
Age Of Charlemagne Factions
Interested players can already place a pre-order for Age of Charlemagne for Total War: Attila using the Steam digital distribution platform.
FranksIntroduced inArchitectureContinentFocus
The Franks conquered and inhabited modern day France, which was previously known as Gaul. They are primarily an offensive civilization, although they possess a few defensive perks as well. Their unique unit is the Throwing Axeman, which deals melee damage at range. Throwing axes were more popular than bows in the densely forested parts of northern Europe where the Franks came from, and they even take their name from their throwing axe, the Francisca. Their Imperial Age unique technology, Bearded Axe, reflect this by giving their Throwing Axemen more range. The Frankish King Charlemagne started the tradition of using armored cavalry who became known as knights, and Frankish Knights fight valiantly with more HP and greater Line of Sight. This tradition also spawned the concept of Chivalry (codes of knights), represented by the technology of the same name which boosts their Stables' working speed. Castles dot France, and the Franks get cheaper Castles to better emulate this. Finally, no castle with a knight as its lord is complete without peasant labor, and thus, Frankish Farms upgrade for free and their Foragers work faster.
Overview Edit
The Franks are a straightforward cavalry civilization, with the strongest Knight line of all civilizations and lots of Castles for defense. Despite being generally described as a cavalry civilization, their Stable is rather underwhelming outside of the Knight line. Their infantry is very strong with fully upgraded Champions and Halberdiers. Their archers are weak. The Frankish siege weapons are average, as they lack both the Siege Onager and the Siege Ram. Due to the fact that Castles are 25% cheaper, the Franks can build Castles for a more effective defensive system. That easily compensates the fact they have barely usable towers. Their navy has a hard time keeping up, lacking Elite Cannon Galleon and Shipwright, and the lack of Bracer is a big negative for Frankish Galleons. The Franks get Farm upgrades for free and their Foragers work +25% faster, rendering a fine much needed food economy, but apart from that, their economical technology tree is rather lacking.
Characteristics EditUnique unit Edit
Unique technologies Edit
Civilization bonuses Edit
Team bonus Edit
Changelog EditThe Age of KingsEdit
The ConquerorsEdit
The ForgottenEdit
The African KingdomsEdit
In-game dialogue language Edit
In-game, French units speak Middle French.
AI player names Edit
When playing a random map game against the computer, the player may encounter any of the following Frankish AI characters:
Gallery Edit
The Wonder of the Franks, the St. Vitus Cathedral
The Western European architecture set the Franks share with the Britons, Celts, and Spanish
The Frankish user interface
Blois, a French town featured in The Maid of Orleans
Video overview Edit
Age of Vikings is a mod for Total War: Attila - Age of Charlemagne, created by echuu.
Description:
By the 9th century, the Norse raiders and adventurers known as the Vikings had already begun to set their indelible mark on the map of Europe, establishing realms in Russia and the British Isles and traveling and raiding as far as the Black Sea and the Mediterranean. The Carolingian rulers, descendants of Charlemagne, ruled mighty realms in France, Germany, and Italy while the Muslim religion was now firmly established in Spain under the Umayyads.
About this content:
The Age of Vikings mod is a total overhaul mod for the 'Age of Charlemagne Campaign DLC', the mod tries to be as historical as possible but also has some slight influences from the 'Vikings' and 'The Last Kingdom' TV series.
This Mod contains:
New totally overhauled historical Campaign (AoC Dlc Required).
New factions and Characters.
Over 100 new and unique units.
New Traits and Edicts.
Kingdom missions and events for all playable factions.
To install:
Attila Total War Age Of Charlemagne Units
Extract into „Data” folder and activate in game’s menu.
Age Of Charlemagne Units Dogs
Report problems with download to [email protected]
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